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Francis Boncales
Francis Boncales
Visual Development | Illustrator
Los Angeles, United States

Summary

Currently a Visual Development Artist at Paramount Animation!

Clients (Past & Present):
Paramount Animation
Alcon Entertainment
Nickelodeon Animation
Oddbot Animation
Titmouse
Skydance Animation
Netflix Animation
Warner Animation Group (Feature)
Warner Brothers Animation (TV)
Crunchyroll
Disney TV Animation
Duncan Studio
Hasbro Studios
Mrs. Wordsmith
TableTaffy Studios
Myrkott Animation Studio
Mosvold Studios AS

Thanks for dropping by!

Skills

Concept ArtIllustrationVisual Development

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Photoshop
Photoshop
InDesign
InDesign

Experience

  • Illustrator at Mrs. Wordsmith
    London, United Kingdom
    October 2015 - May 2016

    Remote freelance work. Creating a product to help children learn English in a fun and exciting way. Assisting renowned character designer for animation, Craig Kellman.

  • Color Script Artist & Matte Painter at Myrkott Animation Studio
    Saudi Arabia
    December 2015 - December 2015

    Two week project. Creating color scripts and matte paintings for 3D animation project.

  • Production Artist at High 5 Games
    New York City, NY, United States of America
    January 2013 - September 2015

    Assisting in the creation of high caliber artwork under the supervision of the Art Director and team. Contributing to the art department’s overall goals and support with logistics, art preparation and other production support functions.

  • Illustrator (Freelance Contract) at Intuary, Inc.
    San Francisco, CA, United States of America
    September 2012 - August 2013

    Illustrating pages for children’s book application, FarFaria.

  • Illustrator/UI Designer (Contract) at Smart Bites
    San Francisco, CA, United States of America
    November 2012 - January 2013

    Illustrating and designing assets for a language learning application using Photoshop CS4 and Illustrator CS4.

  • Environment Artist Intern at 38 Studios
    Providence, RI, United States of America
    June 2011 - May 2012

    Creating texture maps for CG props and architecture using Photoshop CS5, Autodesk Maya and Unreal Engine for a Massive Multiplayer Online (MMO). Completing tasks within production deadlines and working closely with the modeling artists to ensure all textures work smoothly throughout the pipeline.

  • Flash Artist Intern at Linguazone
    Philadelphia, PA, United States of America
    July 2010 - September 2010

    Customizing online learning games using Adobe Flash to create art and aesthetics. Offered to language teachers around the US and in several countries.